How do designers upload models

Uploading Models and Textures in the Personal Section

  1. UPLOADING MODELS

For finished models, platform users can upload and use them independently. For custom models, such as doors, cabinets, etc., the object must be provided to the online customer service representative for registration and update. Details are as follows:

  1. You can upload up to five models at a time;
  2. Each file must not exceed 200MB;
  3. Supported file formats: max, skp, rvt, rfa;
  4. Model software version requirements: For skp files, the version must be 2015 or earlier, and for other formats, all versions must be 2020 or earlier;
  5. 3ds Max models with materials can be uploaded as a zip or rar compressed file.

Upload procedure:

  1. Click on "Upload" in the "Mine" section, select "Model", and click on the upload button under "Model".

2. Drag and drop the model file into the process list, which includes:

    • For 3ds Max files: Upload the .max file, along with the diffuse and bump textures.
    • For SketchUp files: Upload the .skp file.

3. Switch to the to be published section, select the object ready for upload, click Batch setup, enter the parameters in the settings panel, and confirm the release.

4. The uploaded models will be displayed in the upload section.

II. UPLOADING TEXTURES

For textures, platform users can upload and use them independently. The steps are as follows:

  1. First, you need to have the correct texture map with its actual dimensions. For example, let's use the texture MS-LK5909-WN.

2. Next, open Photoshop, create a new image, adjust the unit to millimeters, and set the size to match the actual wood panel dimensions (e.g., width 1200mm, height 2400mm, or another size depending on the actual material size). Then click Create.

3. Drag the chosen wood map into the newly created workspace, rotate and scale the map to fit the working area. Confirm by pressing Enter.

 

4. Save the created texture by using the shortcut Ctrl + Shift + Alt + S, change the default format (GIF) to the more common JPEG format. Click Save.

5. Next, create a Bump map for the wood texture. Use the shortcut Ctrl + Shift + Alt + B. Press Enter.

6. Press Ctrl + M, create a Curves overlay layer, and adjust the brightness of the Bump map.

7. Return to step 4, save the created texture again using Ctrl + Shift + Alt + S, and once again save it in JPEG format.

8. Go to Mine → Upload → Texture, select the texture. In the Material properties section, choose the appropriate category for the uploaded texture.

    • For wood: Select New material → Wood → Solid wood → 0.5 All dumb solid wood, 0.7 Matte solid wood, 0.8 Soft light solid wood, 0.9 High-gloss solid wood. The final four categories will directly affect the reflectivity (gloss) of the wood.
    • For tiles and stone: Select New material → Tile → Concave-convex brick → Concave convex particle floor tile for matte tiles; select New material → Tile → Polishing brick → Polishing brick for glossy tiles.

There are many other categories available to match various materials such as metal, paint, glass, wallpaper, plastic, fabric, leather, stone, flooring, special materials, etc.

9. Name the texture, set the actual dimensions, and choose the folder to save it in. Click Release.